In this tutorial I will show how to setup a 3D texture in Vue Frontier 8.
Vue is a 3D software that excels in creating beautifull landscapes used in many many films in the industry. (Avatar, Pirats of the Caraibic, ...)
From a 3D artist stand point it's also a very good renderer for (displaced) water surfaces and volumetric clouds using GI (Global Illumination).
For this Tutorial you need a seamless tileable 3D texture with diffuse map and displacement map. I used this tree bark texture on the right, it's available on my web site (from Eur 5.99). But you can also use any of my free textures 10 pack available for download on my web site too.
The texture itself was created with my new photogrammetry software Photosculpt Textures. It was based from 2 photos of the same subject and Photosculpt "merged the photos in 3D". It's fast and easy to make your own today. Don't hesitate to try the 30 day demo. (full license from Eur 99). It's a very good tool to create beautifull 3D textures or 3D models with plenty of features like diffuse, displacement, bump, normal, specular, ao, seamless tileable, square crop, 2^n size, ...
First create or load your scene or just create a basic sphere in an empty scene. Select your object you want to apply a 3D texture to then double click on the material panel (top right material sphere icon) and create a new material.
In Vue the displacement tab is only accessible in the "Advanced Material Editor". So let's directly start with this mode by clicking on the corresponding icon.
First click on the "Color and Alpha" tab and open the Photosculpt diffuse image. I've also changed a few settings as displayed in yellow.
Second, click on the "Bump" tab. This tab is different than the previous one and it doesn't let you open the image directly. This not a problem though as you can do it by accessing the node editor. For this you can right click on the sphere bump preview and select "Edit Function".
This opens the node editor below. First add a new Texture with the icon "Add texture map node" and connect it to both "Bump" and "Displacement".
You can then apply the individual settings below to your image.
Vue let you also use 2 different images for Bump and Displacement independently. This is of course possible with Photosculpt as it creates beatifull bumps maps. Here I used the Photosculpt displacement map as bump map with very good results and it saves memory too not to have multiple textures.
Once this is done you can go back to the "Bump" tab and finalise the displacement parameters in the "Advanced material editor"
- Check "displacement mapping" to turn on the displacement effect.
- The most important parameter to me is "depth" as it drives the scale of the displacement effect.
Voila, your material is set up. You can click ok and lauch a render now.
This tutorial is showing how to use the "advanced material editor" for setting up a 3D texture with displacement map (I recommend Photosculpt Textures for photorealistic results) in Vue.
I'm new to this soft, so don't hesitate to comment or improve on this tutorial?