Hi! This Tutorial will guide you through seting-up photoreal textures on the default scene cubes in Carrara.
First open the folowing default scene in folder "Global Illumination" then "SunSet"
We want to convert this basic geometries into a photoreal textured object.
For this you can use any 3D texture available but I highly recommend textures created with the software PhotoSculpt Textures (click to see why Photosculpt Textures is different). You can choose any of the 10 free samples in my download page, or create your own today with the 30-day trial of Photosculpt Textures.
Most 3D Textures are composed of image files called maps. They have different names, like diffuse map, specular map, displacement map, normal map or bump maps are used in most 3D software package. Click here for more info about what they do.
For this Tutorial I've used the following (payware) textures sets (from Eur 5.99)
In Carrara, setting a "shader" is done like this:
Normal maps are not used in this version of Carrara. I've seen on the web that this feature has been added later on. But for now I obtained good results with the normal map in the emboss channel.
Shininess to the maximum value 1.0
Displacement setting: check "active subdivision" and "displace in 3D view" for comfort
Return to 3D view to control that displacement is working for you
You're all set now with this material. You can apply the same method for all 3 objects with different materials. When finished you can now click render to launch a render.