Tutorial 13: How to Sculpt a Continuously Patterned Texture with Blender 2.5 ?

In the new version of Blender 2.5 the sculpting tool has been improved (in speed and functionallity) and it includes this handy tiled mode.

While this function does a very good job in itself, the most difficult part for digital sculptors is actually to create a good seamless tileable displacement map (or depth map) to make it work.

This can now be done very efficiently with my new software Photosculpt Textures. This new app creates superb displacement maps with a lot of depth detail based on the analysis of 2 photos of the same subject. It really acts like a 3D scanner, it's quick, fast, works with any camera and never require calibration. Also, your maps can be set instantly tileable in one click and there is a full featured 30-day trial. (Purchase from Eur 99.00, free for schools and non-profits)

I'm showing below how to use one of my free seamless tileable displacement map with Blender 2.5

Once the displacement map is done, the setting in Blender (or any other sculpting software) is easy.

Follow this screen below and follow the settings in yellow to setup your sculpting tool:


Now you can use any texture you see in real world as a continuously patterned sculpting tool in Blender

Don't hesitate to comment / improve this tutorial ?

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