Change Log

PhotoSculpt Textures 2 current index is: 2.04 (and 2.04 for the demo too)

What's new in version 2.04?

- bug correction: time estimate was corrected

- bug correction: Access violation linked to lack of multithread protection in interface display

- bug correction: Error message due to reading and writing same registry at the same time

- bug correction: in some situation 3D model was "exploding" due to bad conditional management in perspective correction

- bug correction : check mark added in menu for perspective correction

- visual disturbance : early models could appear sometimes heavily distorted

- New debugging feature : a log is automatically created in C:\Users\yourname\AppData\Local\Temp

please share it with me in case of a bug or crash? Quitting Photosculpt normally destroys the file.

- bug correction: freeze during sculpting

- bug correction: freeze in updating the menu > file > recent files

- new free stereo Photo samples

 

What's new in version 2.03? (internal release)

- bug correction: software crash in functions linked to appearance of interface buttons

- improved performance during sculpting: unnecessary tests were removed

- faster installer, no web install for DirectX needed

 

What's new in version 2.02 RC1? (internal release)

- added icons in menus

- corrected 3 check marks not showing in laboratory menu

- moved flat and seamless modes now in menu/sculpt

 

What's new in version 2.01 RC1? (internal release)

- seamless crop now square by default

- error message handling was corrected.

- doubled occlusion maps luminosity range from 0-128 (mid-gray) to 0-255 (white).

- Stopped blinking icon before sculpting completion message

- bug correction: loading a 8bit monochrome tiff file was causing a crash, now corrected

- bug correction: dragging outside of image when cropping now snaps to the border.

 

What's new in version 2.00 RC1? (internal release)

- a transparency bug on a 64bit machine + aero in 3D view was corrected

- Bug correction : switch off aero glass transparency for XP

- Bug correction : DLL error in XP

- Added interface functionality: Images now respond to double clicks (to load or save files)

 

What's new in version 1.09? (internal release)

- Interface aesthetic : support for windows aero glass transparency

- Added "interface opacity" in Menu/Sculpt/options

- Added a light text for better readability when user set a dark interface background

 

What's new in version 1.08? (internal release)

- Bug fix: other windows cannot "steal" focus anymore

- Added "Apply" button in crop window (changed to non modal).

- Improved crop window now remembers window position

- Improved flat mode and tileable mode: Added input "number of samples" for better user control

- improved manual matching of 2 models together in another software : 2 vertexes were added to obj files to symbolize cameras.

- Improved precision in 3D: New perspective correction now uses Exif focal length.

- Bug fix: about 250mb of DirectX memory was not released after clearing a model

- Splash screen removed (saving time at startup)

- Security enforced

 

What's new in version 1.07? (internal release)

- Added batch sculpt of a directory of photos in low def (fast preview)

- Added batch sculpt of a directory of photos in high def (square 2n tiling textures)

- Improved edit sculpt using morphing method makes nicer sculpts

- Added export in Ply format for saving meshes with vertex color (no UV needed)

- Added Ply format (featuring vertex painted 3d model) in "Save as multiple" dialog

- Added Ply format as command line "-ply"

- Improved downsampling now smoother

- Improved STL 3D format functionality: perspective correction

- Improved STL 3D format functionality: alpha map

- Improved tileable 3D merging with less sharp transitions in 3D

- Added "-maxstep1"… to "-maxstep11" command line to stop sculpting at a specific step

- Improved "Please Wait" windows, now last longer

- Improved interface buttons now more reactive (x3 to x10 faster) especially when showing high polys

- Display corrected in window resize

- Added debugging profiler (user can now sent trace files to photosculpt via email after a crash)

- Added new automatic smart seam repaint in all maps. (not on model yet)

- Improved: faster tileable mode routine (also faster switching from tile to non tile)

- Added new display of the tile mask for experimentation and further editing with Photoshop

- Added new half-sphere display mode

- Added "-squaretile" command line to automatically crop as square, seamless tile

- Added "-2nsize" command line to automatically set the 2n sizes mode (256, 512, 1024 pixels …)

- Improved Multithread / now batch sculpt is more stable

- Improved "please wait" message boxes now clearly say what's going on

- Improved building of tiled 3d model uses less memory, avoiding over consumption in batch mode.

- Improved tile display. displaying 25% of surrounding tiles for more precise visual feedback

 

 

What's new in version 1.06? (internal release)

- Major improvement in general performance for all sculpting by 25% (monothreaded and multithreaded)

- Promoted lab function: Turntable animation mode corrected and now fully operational in display menu

- Promoted lab function:  Automatically add detail during sculpt now in sculpt menu

- Promoted lab function:  3D model in software mode now fully operational added in display menu

- New items added in menus: Increase / reduce subdivision, increase / reduce depth scale

- Promoted lab function:  Downsample model (size / 2) now in display menu

- Improved Edit sculpt using morphing method can now be used in full screen to improve precision

                       

What's new in version 1.05?

- added command line management to control Photosculpt with another software (for pro uses: sculpt with a macro in PhotoShop, launch sequential sculpts as batches, sculpt a video source…)

Available commands are:

      "Frontphoto.ext" "Rightphoto.ext" : opens images immediately as Front and Right photos

      -sculptatonce : launches a sculpt

      -saveallmaps : save all maps right after a sculpt is done

      -obj : save as obj 3d model immediately after a sculpt

      -stl: save as stl 3d model immediately after a sculpt

      -sculpt: save as .sculpt 3d model immediately after a sculpt

      -displacement: save as displacement map immediately after a sculpt

      -normal: save as normal map immediately after a sculpt

      -specular: save as specular map immediately after a sculpt

      -diffuse: save as diffuse map immediately after a sculpt

      -occlusion: save as occlusion map immediately after a sculpt

      -bump: save as bump map immediately after a sculpt

      -limdispl: save as limited displacement immediately after a sculpt

      -alpha: save as alpha map immediately after a sculpt

      -exit: exit right after a sculpt is done (and after it's saved by one of the commands above)

      -softwaremode: prohibits Photosculpt to use any DirectX function. Software shading is used instead

      -output "outputdirectoryandfilename.ext": specify the output directory, file name and extension

 

 

- added polygonal lasso tool

- New user interface for lasso editing dialog (promoted from laboratory to user interface)

- 2 new icons added to access the alpha selection tools in the source tab

- added a number of threads control to option dialog

- Improved software 3D display, can be rotated with mouse and keyboard

- software 3D display can be forced at startup with new command line option "-softwaremode"

 

What's new in version 1.04?

- added full multithread management resulting in a general sculpt performance increase. E.g. + 41% faster on a dual core

- added multithread anti-locking: 3D interface and system are kept alive (> 1 image per second) even when multithread is pushed to maximum to avoid lock-up

- added number of thread auto-detection by default

- added window to specify manually the number of threads to be used for sculpting (laboratory)

- added Lasso texture selection tool (laboratory)

- added new 3D perspective correction to the 3D model for more realism and metric accuracy – most required in case of sewing multiple sculpts together by hand or (later) automatically.

- added switch to turn off/on the new 3D perspective correction (laboratory)

- added EXIF image rotation management for all opened photo in jpg

- added EXIF focal length data management (now used for 3D model)

- added EXIF data display along source front image

- added window to specify focal length manually (laboratory)

- improved blur size control now with a new window and a numerical input field

- added alpha selection image in the "source" panel

- corrected bug while resizing application window in 3D display

- added “please wait” window while saving

- improved speed (like x 5) to switch from between textured, white shading and wireframe modes

- improved 3D display generation time (about 20%) by removing the mesh optimisation feature (a feature that was added in 0.48) It may come back later in one or another form. What do you think? I think it was just slow and with limited true advantages.

- (laboratory) Prototype sculpting with 3 photos using a basic "mean" 3D model from 2 sculpts This was a promise I did to the Photosculpt community, but the results of this method so far are disappointing to my point of view.

 

 

What's new in version 1.03?

  • Added 8 bit tiff and png support for opening/ saving all images
  • Added 16 bit tiff support for opening/saving displacement maps
  • Added 2nd rubber polygon for croping in perspective + seamless mode.
  • Added a +/– option for blur size during sculpt. (sharper results can be obtained, but less stable too. Experimental, see it in new menu/?/Laboratory in the pay version)
  • Added closed mesh obj export (experimental, see it in menu/?/Laboratory)
  • Improved flat and seamless tileable mode now more seamless than before
  • Added function to “open one photo for both front and right”
  • Adjusted security features for increased stability (crash issue)
  • Increased depth button limit
  • Bug correction: corrected color shift seen sometimes in low resolution textures
  • Added "Clear all" option
  • "Depth" now refered as "displacement" for clarity
  • “Frame +/-“ now refered as “blend +/-“ for clarity
  • Multiple export now add full filename extension (e.g. “-d” is now “-displacement”)
  • Png image now image saving default (was jpg)
  • Error message corrected in “Open 3D model from depth map image..."
  • Also changed function name now refered as “open displacement as model”

V1.02 (internal release)

  • Added Bump map tab
  • Added Limited displacement map tab
  • Alpha map now also used for sculpting, to avoid disturbing backgrounds
  • Improved stability (Bug causing crash removed)
  • Improved recognition of small details, models are nicer and less “bulgy”
  • Improved “Edit mode using morphing method” (still under development, see it in menu/?/Laboratory))
    • now more robust and useful
    • New option to zero all altitudes 
    • Can be used to skip the first sculpting steps if they "go crazy" (usefull for flat subjects with inconsistent lighting or shines for example)
  • Global sculpt performance increased (by 8%)
  • Multiple save now with Alpha map, Bump map and Displacement map

What's new in version 1.01? (demo only)

  • Added full "save" and "export" options to the demo
  • Corrected Error message in function “Open 3D model from depth map image..."
  • Renamed function "Subtract local detail" for clarity (was called "add inverted local detail")
  • Turned off mesh optimisation while seamless tileable mode is on to reduce memory usage errors
  • Added splash screen image on demo (as for the release)

What's new in version 1.00?

  • Visual: New splash screen with PhotoSculpt logo instead of box
  • User management: now each user on the pc can have it’s own settings (color)
  • Crash fix: with function under development “Edit using morphing method” is now back working
  • Removed now useless functions under ? menu
  • Fixed web site addresses to new web site
  • New function: Open sample directory under ? menu
  • Legal: Released final licence texts (Demo, indiv, pro, Co)
  • Security features added and improved
  • Demo version release 1.00 now online

What's new in version alpha 0.49?

  • Added “load alpha channel”, so now you can make a part of your model disappear, by painting an alpha map in black
  • Added new “alpha” tab
  • New function: 3d display now hide quads hidden by alpha mode
  • New function: Added error message if directx redist not installed
  • Improved interface font for better readability
  • New function: Added option Panel
  • New function: Buttons added to invert normalmap directions
  • New function: New slider to set jpeg quality 0%-100%
  • New function: Slider to set the maximum number of triangles to display 50000-4000000 tria
  • New function: change Hue and saturation of interface color
  • Background luminosity slider added from black to white
  • Corrected names : left image now called Front image for consistency
  • Reduce obj file size by about 10%, increasing speed too
  • Obj export now removes unnecessary quads hidden by alpha
  • Corrected font color too dim on right hand bottom corner
  • Added image file name on top of source photos
  • Added sculpt format in save multiple dialog
  • Save multiple file dialog: meaning of “size” clarified
  • Initial depth increased after a new sculpt (it was flat looking on 0.48)
  • Added: Link to tutorial page on the web site
  • Corrected an aliasing effect on hi-textured big models
  • Repaired the power of 2 map size mode combined with seamless map (was not working anymore on 0.48, sorry)
  • Corrected UV maps mean (‘spikes’) bug w. obj export, sorry
  • Some crashes were corrected

What's new in version alpha 0.48?

  • Big speed improvement of  40% on big maps, 10% on small maps. (No negative impact was seen on results.)
  • Depth correction for perspective (= much less curvature with wide angle shots)
  • Memory usage improvement by 17% less on big maps. But the target of sculpting full 24mpix images is not met (yet).
  • Aesthetics improvement : new drop shadow around all 2D images and maps, what do you think?
  • Interface change : Design of source image icons , what do you think?
  • “left image” is now called “front image” for clarity
  • Bug corrected on perspective cropping
  • User experience change : 17 new warning messages added with corresponding graphics for when source image are not optimum. It detects things as too much angle or wrong position between shots, bad horizon, lighting problem, blur problem, and so on. What do you think?
  • Bug corrected with windows position
  • New function : left + right mouse button pressed together now rotate around the 3d model (roll)
  • Improved graphics of the “save multiple” dialog box
  • Mesh optimization, it’s not just a grid any more, triangles are now located at key positions around details so it improves visual a bit. What do you think?
  • Disk usage cancellation for displaying 3D models = Speed improvement when displaying 3D with directX
  • New turntable animation mode (see ? / under development)
  • New sharp edge display mode
  • Removed warning message at program launch

What's new in version Alpha 0.47?

  • New function added : “Add local detail”, it's a very interesting addition, see it in menu/?/under development
  • improve sculpting with line detection, it's better with subjects with hard edges and horizontal lines
  • New function added : perspective cropping (not just croping only rectangles) (warning : some bugs)
  • removed the (painful) 4s waiting phase right after clicking on sculpt button
  • Improved memory usage (by 10%)
  • Improved robustness against 2 images with different exposures, also against too dark and too light images
  • Auto level applied on source image
  • better memory error handling with a clean error message
  • Corrected freeze problem created with v0.46. Sorry about this.

What's new in version Alpha 0.46 ?

  • Some more functionality was added and some corrections were made. 30-days-demo added. Free viewer added.
  • improved loading from 8 bit .sculpt file, (no stepping effect, but now a bit slower to load)
  • Save Multiple Files dialog. (Jérôme's request) with mesh 3D low res + diffuse map + normal map + multiple selectable definition levels and/or maps.
  • tool tips popups
  • smaller icons (Grégoire's request)
  • corrected popup windows
  • modal crop window
  • added window title
  • added zoom control with + and - key
  • added free sculpt file viewer
  • added free 30 day trial demo (limitations : cannot save, text overlayed on maps)
  • Option to raise triangle limit up to the maximum allowed by graphic card (go to menu/?/under development)
  • Direct X texture size increased to maximum allowed by graphic card

What's new in version Alpha 0.45 ?

  • New user feed-back-based functionality added. (thanks for your feed back, guys, it really helps)
  • New file format : .sculpt (Jaco's request, also similar to Simon's request)
  • New function : file format and icon is now registred with the installation
  • New function : Load .sculpt model on double click on a .sculpt file in explorer (warning some crashes on some files were observed)
  • New function : Load .sculpt model on mouse drag'n drop of a .sculpt file from explorer
  • New function : Load depth maps = makes model update directly with photoshop possible (Jaco's request)
  • New function : Added 3D-Translation using right mouse button (Simon's request)
  • New function : Added handles on the crop rectangle
  • Bug correcton : Corrected tileable mode was sometime making separation lines, it now works great, what do you think?
  • New function : Added a new subdivision system and a navigation for this (Jérôme's request)
  • New function : Added remaining time estimate (Jérôme's request)
  • New function : Added display of number of triangles displayed (Jérôme's request)
  • New function : Added shine (specularity) in the 3d model to enhance visual rendering
  • New function : Added wireframe display mode (Jérôme's request)
  • Bug correction : Popup now display only when hoovering image, not window (Grégoires's request)
  • New function : Work in Progress window (Simon's request)
  • Bug correction : Many bugs (freezes) removed (low memory error handling), but ... also new bugs were created
  • Depth maps are 8bit = 256 levels only, some stepping effect can be observed (what do you think?)

What's new in version 1.03?

 

- added 8 bit tiff and png support for opening/ saving images

- added 16 bit tif support for opening/saving displacement maps

- added 2nd rubber polygon for croping in perspective + seamless mode.

- added a +/– option for blur size during sculpt. (experimental)

- closed mesh obj export (experimental)

- added function to “open one photo for both front and right”

 

- Adjusted security features for increased stability (crash issue)

- Increased depth button limit

- bug correction: corrected color shift seen sometimes in low resolution textures

- adjusted seamless tileable mode now depth is more seamless than before

- added "Clear all" option

- "Depth" now refered as "displacement" for clarity

- “Frame +/-“ now refered as “blend +/-“ for clarity

- multiple export now add full filename extension (e.g. “-d” is now “-displacement”)

- png image now saving default (was jpg)

- error message corrected in “Open 3D model from depth map image..." now refered as ( “open displacement as model” )

 

V1.02 (internal release)

Michael Fritzsche           Bump map tab added

Michael Fritzsche           Limited displacement map tab added

                        Multiple save now with Alpha map, Bump map and Displacement map

                        Alpha map now also used for sculpting, to avoid disturbing backgrounds

Benoît Rogez, Mitchell Bring,            Improved stability (Bug causing crash removed)

                        Improved recognition of small details, models are nicer and less “bulgy”

3d artist           Improved “Edit mode using morphing method” (but still under development)

                        - now more robust and useful

                        - New option to reset all editing.

                        - New option to zero all altitudes

Dave           - can be used to skip the first sculpting steps (for flat subjects)

                        Security features added

                        Performance increased (by 8%)