Wednesday
Feb092011

New Software Geoscale Combines Existing 3D Models with GPS Data

The guys from the non-profit organisation ORA (France) have impressed me with their ambitious projects about airplanes, baloons, GPS geolocalisation and softwares! (web site in French)

They are cool innovative open-minded people. Check out their new 38'' video (English) about their new software Geoscale!

Thursday
Feb032011

New Tutorial for Jewelry Artists: Create a Medallion from 2 Photos

I've just posted a new Tutorial targeted for Jewelry Artists. Click on the image to enter the Tutorial.

Jewelry is also this month's call for the monthly Photosculpt Challenge. Submit your art before the 27th of February and win a license of Photosculpt (value Eur 99)!

Medallion created with Photosculpt based on 2 photos of a door knob

More about Jewelry and Photosculpt on the following private forums from 3dcadjewelry.com (Note: you need to subscribe to access the forums)

http://3dcadjewelry.com/forum/showthread.php?10637-what-about-photagraphs-scaned-and-used-as-textures-or-design&goto=newpost

and

http://3dcadjewelry.com/forum/showthread.php?10701-Sculpting-from-Photo-s..-my-nemesis..&goto=newpost
Saturday
Jan292011

Tutorial for Using Displacement Textures in Vue

In this tutorial I will show how to setup a 3D texture in Vue Frontier 8.

Vue is a 3D software that excels in creating beautifull landscapes used in many many films in the industry. (Avatar, Pirats of the Caraibic, ...)

From a 3D artist stand point it's also a very good renderer for (displaced) water surfaces and volumetric clouds using GI (Global Illumination).

... continued in the tutorial page

Thursday
Jan272011

Pushing Games Graphics to the Next Level with PhotoSculpt

Photosculpt Textures is a software that helps game designers to prepare beautiful photorealistic game 3D textures based on 2 photos of the same subject.

Here is a game environment example created with our textures. It's freely based on the horrific world of the really cool indie game Amnesia Dark Descent (PC, 2010) from Frictional.

Only two 3D textures (available from Eur 5.99 each) were used: one for all the walls and ceiling and one for the floor. 

Here is below the same view without shaders at all. It's now easy to see that I used subdivision along with displacement maps to create 3D detail close to the camera only. Further away, the model is not subdivided. In the future of gaming, this subdivision will be done automatically using a new technology called tessellation. All DirectX 11 graphic cards available today are now tessellation ready and more game will use tesselation in the future to generate very high photoreal details. Photosculpt is tessellation ready as it creates beautiful displacement maps, diffuse maps and normal maps, tileable and ready to use by games artists. (Why is Photosculpt Textures software different?)

10 Free 3D textures are available on my web site. You can also create your own textures with the free 30-day trial of Photosculpt. Don't hesitate to ask if any questions?

Enjoy!

Wednesday
Jan262011

New Tutorial: How to Setup 3D Textures with Carrara?

Hi! This Tutorial will guide you through seting-up photoreal textures on the default scene cubes in Carrara.

First open the folowing default scene in folder "Global Illumination" then "SunSet"

(click for more ...)



Page 1 ... 3 4 5 6 7 ... 23 Next 5 Entries »